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Friday, September 28, 2012

Comic Reviews 9/29/12

REVIEWS

The comics reviewed are chosen by David not by That's Entertainment management or staff. The opinions expressed are his alone. If you have an opposing view you are welcome to respond to David directly by Email at the address above.


Title: SWORD OF SORCERY
Issue Number: 0
Publisher: DC
Cover Artist: Josh Middleton
Price (USD): $3.99
Release Date: NOW ON SALE
Genre: Fantasy Adventure

This larger sized monthly includes two features in the sword and sorcery vein.
Story Title: AMETHYST - Homecoming
Story Arc: The Catalyst
Written by Christy Marx, art by Aaron Lopresti with colors by Hi-FI. Letters by Rob Leigh.

This title is part of the Third Wave of New 52 titles and since it is zero month it starts with issue #0 instead of #1.  It is a title with more than one feature, the first being the return of a character from a while back.

Amethyst is a tale of two worlds. It begins on Earth and the new girl in school Amy Winston. Her life has been one of the misfit among others in high school. As she tells it she used to try to fit in but gave up around the sixth grade. The cool kids shun her or make jokes behind her back. The only one she talks too is a rather plain Jane named Beryl. In the plot in the opener Beryl is setting herself up for a fall when she believes a star player for the football team is actually interested in her when he invites her to meet him at night behind the bleachers. It is only Amy's instincts about what his true intentions are that will keep the meeting from being a real tragedy. Amy's home life is not very normal either. She and her mother live in a camper.  Her mother, Grace, has always told her that when she turns seventeen they would return home, to their real home. Meanwhile she has been training Amy in combat with sword and shield for a long time - not your average family activity. What we learn as the scene shifts to another world in another dimension explains the mother's motivation. The scene is Amethyst Tower, the seat of the Amethyst House on Gemworld. Here Lady Mordiel is the monarch and has been ruthlessly hunting down any possible people from the Amethyst bloodline, even those several generations removed. She can test those using a special crystal that indicates any vestige of the family power.  She wants all that power for herself. She knows that her sister, Graciel, will return to Nilaa when her daughter turns seventeen. It is only by eliminating those two members of her family that she will gain the full powers of the Amethyst bloodline. So we come into the story at a crucial point. Graciel has prepared Amy for this day when they will cross over to their home world and connect with allies to take what is rightfully theirs, the Amethyst throne. The added touch of Amy being clueless about her real heritage until just before the passage is made makes her a compelling character. The visuals are handled well, especially by the colorist to keep the two worlds distinct. The plot is laid out along the way as the characters are explained and developed, heading to the big moment of confrontation. In an interesting touch as the battle is joined on Gemworld we get one look back at Earth at the place Amy and Graciel left the crystal they used to make the transdimensional shift behind. A well known DC character happens upon the crystal promising another dimension to the story moving forward - someone you would not expect without reading any online reviews. It is not a bad introduction and promises to be a lot more interesting moving forward.

Story Title: Beowulf
Story Arc: The Perfect Soldier
Written by Tony Bedard with art by Jesus Saiz and Brian Reber. Lettering by Steve Wands

I am not sure if this is a modern retelling of the classic story or just a story set in a post disaster future utilizing names from the original. In either case the story stands by itself and only those well versed in the original work can be critical about how this story relates to it. Basically we have a future world where men are back to living as people did in medieval times, traveling on horseback. The story is narrated by a young boy, Wiglaf, on his first journey from his homeland with a bunch of warriors. They are seeking what most of them believe to be a myth. It is said that Beowulf is the perfect soldier, bred by ancient sorcery and fiercer than any man who ever lived. The leader of the expedition expects they will return to their king with word that Beowulf does not exist. He thinks they are on a fool's journey, to find Beowulf and convince him to return with them to the Danelaw to slay the monster Grendel that has been plaguing them every night. What they find is that Beowulf is indeed not a myth and Wiglaf will be lucky to make it back to his homeland at all. There is a minimal mix of old forgotten technology mixed in with the basic sword and armor method of fighting. The art is well produced with fine detail in penciling and inking. It is a good companion piece to the first story and promises to be a strong action story down the road.

Title: GHOST
Issue Number: 0
Title Story: Resurrection Mary
Publisher: Dark Horse
Reprinting the serialized story from DARK HORSE PRESENTS #13 - #15
Writer: Kelly Sue Deconnick
Artist: Phil Noto
Letters: Richard Starkings and Comicraft
Cover Artist: Jenny Frison
Price (USD): $2.99
Release Date: NOW ON SALE
Genre: Supernatural

This title collects the first arc reintroducing GHOST. The story will continue from here in a four-issue mini-series. Resurrection Mary is the name given to a ghost said to haunt Resurrection cemetery in Chicago. The story centers around a former journalist named Vaughn Barnes who has been reduced to moonlight as a cameraman for a cheap paranormal investigation cable show called "Phantom Finders." It opens with him shooting a segment with the show host, Tommy Byers, at the cemetery when to their amazement the curious devise they have hooked up to a generator actually appears to summon the expected ghost. Tommy's reaction is what you would expect - realization that they may have just hit the jackpot. When the effort to recreate the occurrence for the few real journalists they can gather fails their relationship is strained. It is only when Vaughn is alone at his apartment that things really get moving. Replacing the crystal into the box he is once again visited by Mary who hovers but says nothing. She can be solid or ghostly by will. The story will heat up from here. We learn that Tommy purchased the magic box from someone who was not supposed to sell it. Thugs with guns will come looking for it. The two partners are in trouble with the bad guys but what if anything will Mary do? The whole second half of the story serves to better develop the two main characters while they deal with the consequences of their actions. Mary has become their companion though what we learn about her is very little. While there are some interesting even comical moments in this part it seems more to be setting things up for the new series later. Noto does a really fine job in bringing it all to life but the plot leaves us waiting for more by the end. It is a decent first issue that hangs out enough information with the hope you will want to cone back for more.

Title: NEW CRUSADERS
Issue Number: 1
Title Story: Rise of the Heroes
Publisher: Red Circle Comics/Archie Comics
Writer: Ian Flynn
Artist: Ben Bates
Inker: Gary Martin
Colors: Matt Herms
Letters: John Workman
Price (USD): $2.99
Release Date: NOW ON SALE
Genre: Super Hero

This comic brings back the Red Circle heroes that have been around of and on since the Golden Age of Comics. Back then the team known as The Mighty Crusaders fought for justice and freedom as the US prepared to enter WWII. That was then and this is now. Long ago the retired heroes founded the small town of Red Circle to start their own families and take a much-deserved rest. Their children and heirs have grown up as normal citizens unaware of their parents' heroic acts. They live in peace but all of that is about to change. As many of the old friend meet at the mayor's house to celebrate the founding of Red Circle there is normal activities - touch football among the young, a toast to the past among the elders. But then someone crashes the party - their old archenemy Brain Emperor. He is bent on destroying them all and just might have the power to do it. As most of the old heroes spring into action the Shield is given the task of getting all the children to safety. There is plenty of action and enough editorial comment to clues us in at least as to who is who among the characters - both their real names and code names. As the Mighty Crusaders put into place a desperate last-ditch move the young members of the families have a lot to process and many questions to be answered. I liked the format and the plot. Rather than dwell on the past Flynn develops the present with a large cast of characters, many of who may not survive to the next issue. The title after all is the NEW Crusaders and one of the alternate covers indicates a new version of the team with much younger heroes mentored by one of the originals. In the meantime the set up is complete and the development of that new team will begin next issue. It is a good first outing in a crowded market. It deserves to at least to be given a chance.

Title: THE POUND
Issue Number: 1
Title Story: Ghouls Night Out
Publisher: IDW
Creators: Stephan Nilson & Charles Pritchett
Writer: Stephan Nilson
Artist: Ibrahim Moustafa
Colors: Romulo Farjado Jr.
Letters: Charles Pritchett
Price (USD): $3.99
Release Date: NOW ON SALE
Genre: Monster Horror/Comedy

I believe this comic had its beginnings as a digital comic first. There is a recap of the story before this one so you can treat this issue as a jumping on point. Scottie Allison and Howie Lynch were loyal animal control specialists in Cleveland until budget cuts eliminated their jobs. So the two opened their own animal capture company called THE POUND. Early on they had a call to get a large dog terrorizing the high school but when the job was done they found that they were living in a city of werewolves and other monsters. To catch us up on the extent of the problem the opening scenes give us a taste. First the Creature from the Black Lagoon is freely walking the city, but is portrayed as a has been drinking from a bottle and bemoaning the attitude of the younger generation about the film. More importantly two business people are having a conversation about what affect the werewolf incident has had on the controlling council of the vampire clan. These two are high up on the chain but how serious the situation has become is soon made very clear. But this is also a comedy. The first we see of our two heroes they are rowing out on a lake to lure the Creature. It seems he has been sighted whenever a sporting event near the lake results in a ball going into the lake. He seems to be stealing the equipment but not hurting anyone. So Howie is going fishing using golf balls as lures. It is comical when you read it. The ensuing mayhem seems to get very dangerous but ends with another classic form of fishing that proves more successful. There is another subplot involving a young family being watched by one of the rebellious vampires for some reason we are not privy to. To add another element to the mix pair of government agents are about to get involved with the boys at THE POUND. Most of this is set up and characterization for what is to come. While it is not laugh out loud funny it is a bit humorous. The world of the underground vampire sect will no doubt draw the two guys into the most dangerous threat of their early career. It is all going somewhere and taking time to get there. The art is clean, detailed and colored expertly making a slick presentation. It is too early to say how this one will play out. It did not grab me as a must have series but it was entertaining all the same.

Title: HOMECOMING
Issue Number: 1
Publisher: Aspen
Creators: Michael Turner, David Wohl, Brad Foxhoven & Scott Lobdell
Writer: David Wohl with Scott Lobdell
Artist: Emilio Laiso
Colors: Brett Smith with Stefani Rennee
Letters: Josh Reed
Price (USD): $3.99
Release Date: NOW ON SALE
Genre: Science Fiction

This is one of those comics where it is essential to read the text piece on the inside cover first before reading the comic proper. It is formatted as a blog page called Green Horizons - UFO info U need 2 know. The current entry fills us in about the disappearance of Carla Lee and her 8-year-old daughter Celeste from the town of Hillcrest, CA. Reports of UFO sightings that evening leads many to believe it was an alien abduction. Flash forward years later to Primo Nevada, miles east of Hillcrest and a strange object crashing to the Earth in the desert witnessed only by the producer of a webcast on extraterrestrials. He is convinced this is his big chance to have a close encounter. But the main story takes place back in Hillcrest as Hunter Wilson, a junior at Hillcrest High, is about to have an encounter himself. He is alone at home, his mother being away in Japan on business for a couple of weeks, when there are lights outside that draw his attention and to his amazement a naked girl steps out of their swimming pool speaking a strange language. Finally she says in English, "they are here" and then collapses. The story that evolves from there has Hunter realizing this is Celeste returned to her home ten years later. She has no memory of where she has been but immediately we see she has telekinetic powers. So Hunter will try to help her readjust while figuring out what to do. He enrolls her as a transfer student to the school and since his mom is away her secret is safe for now. The main plot revolves around her mixing in with his friends and how that changes the group dynamic. The day-to-day high school stuff is dealt with for one day until a strange creature crashes into the school roof, clearly looking for Celeste. As a battle ensues, Celeste showing just how powerful she is, there is collateral damage and only advanced alien technology can hope to repair the damage. I think the idea behind it all is a good science fiction plot I found the execution a bit lacking. It is implausible that a strange girl with no paper trail background information at all could just start going to a school and participate in classes and other activities. It is evident Celeste was changed during her years away and is now more than human. Going forward other teenagers will be similarly changed to aid her against the alien menace. We have yet to learn who the bad guys are and why they want Celeste. Do they have a larger plan against humans? I guess we have to wait for more clarification. The interior art is appealing enough but I have a problem with the Michael Turner cover art. He draws this one much like J. Scott Campbell does most women. The legs are way too long in proportion to the torso. Over years this style has become acceptable to the fanboys, appealing for some reason, but it is wrong. I give this one good marks for the effort in the art and plot but a lower grade on the script. It may have more appeal next time. We'll see.

Title: DC UNIVERSE PRESENTS
Issue Number: 0
Publisher: DC
Cover Artist: Sook
Price (USD): $5.99
Release Date: NOW ON SALE
Genre: Super Hero

This anthology series features five segments. Four are about not so successful New 52 first wave titles and the other has appeared in this title before. These are special "zero" stories that the cancelled books did not get to in their run. Clearly DC editorial has plans for the characters in the future.

OMAC
"Origins Matter After Cancellation" with story and art by Keith Geffen and Dan Didio, inks by Scott Koblish, Colors by HI-Fi and letters by Travis Lanham.
First of all the story title is very apt considering the title itself was cancelled. Since this is heavy in Kirby mythology Geffen is a perfect fit to give it the right look. The whole segment consist of a dialogue between Maxwell Lord and Brother Eye, the sentient satellite responsible for the creation of OMAC in an elaborate plan to police the world after taking control of all the computers on the planet. As the two banter in a verbal game of chess the origins of Brother Eye and OMAC are retold in visuals. In relation to the cancelled book it fills in the blanks about what came before and closes that circle. The cryptic "THE END?" as it closes out indicates DC will get back to OMAC soon.

MISTER TERRIFIC
By James Robinson, Tom Derenick, Mike Atiyeh and Dave Sharpe.
This is of course about Michael Holt and it begins on the day he first donned the costume of Mr. Terrific. The super intelligent, financially successful scientist is about to explore the ninth dimension for the first time. We get to learn about some of the reasons for the mask and the technology it contains as well as the T spheres. But even more interesting is his experience on the other side of the portal. It is not only a look into his past but also his future. He gets to see key days in his past and some enlightening things about his future. It is no secret he will end up on a future day on Earth Two but in his relative time this is his first look at a whole different group of heroes he does not know, except for one. He sees Kara, Power Girl, attacking him there for some reason and he witnesses what appears to be his own death. But are these visions of the future fixed or only possibilities?  We will have to be reading EARTH 2 to find out those answers.

HAWK & DOVE
"Balance of Power" by Rob Liefeld, Marat Mychaels, Matt Yackey and Dezi Sienty
The current incarnation of Hawk and Dove get an origin appearance here. They are Hank Hall, avatar of war and agent of chaos with Dawn Granger, avatar of peace and agent of order. Their origin is related in visuals during a debate between the celestial characters of the female PEACE, Goddess of Order and War, God of Chaos. These two embodiments of primary forces are depicted in style and their dialogue along the lines you would expect. Meanwhile we see the first Hawk and Dove team, which included Hank's brother Don Hall and how that evolved over time and circumstance to the power of the avatar of order being transferred to Dawn. Meanwhile in the main narration each of these gods state their case as to why they will triumph in the eternal struggle. I am inclined to believe that it is indeed a struggle eternal with neither side ever truly overcoming the other for long. Rather than having a basic story with the human characters fight some villain this story sets the tone for the future stories as we are promised their story will be continued.

BLACKHAWKS
"Mother Machine" by Tony Bedard, Carlos Rodriguez, Bit, Guy Major and Carlos M. Mangual

I only sampled the first couple issues of the Blackhawks title when it started. This story takes place five years ago at the time when the newly beginning Justice League was waging a battle with the invading forces from Apokolips. The plot here has the Blackhawks joining in and when one of their own is captured the team as it is at the time will mount a daring rescue against orders. They must face these strange creatures called Parademons to fight there way to the place she is being held. They are in for a big surprise when they find her. This story serves to show the team in its early days while giving us the origin of another character included in the story title, Mother Machine. The art is very good and as short as it is the plot provides a succinct story properly structured. Mother Machine and the Blackhawks will be seen again somewhere.

DEADMAN
"Instant Karma" by Tony Bedard, Scott McDaniel, Guy Major and Dave Sharpe

The final entry is the origin story of Boston Brand, Deadman of the New 52. The basics of the familiar story remain intact. Brand is a circus aerialist and daredevil that is shot while performing. Rather than pass over to his reward or punishment his soul is met by a goddess who explains he must go back as a ghost no one can see. He will be able to enter the bodies of any human and take control of that person making them say or do anything. He is supposed to restore his cosmic balance by helping the living do the right things or correct bad things. But in this origin he has his own first mission, which is to find his killer. This is actually a superb script and my favorite story in the book. It has Brand tracking down his killer on his first mission in which he has inhabited a body only to find out this person actually is his killer. His actions and their consequences are skillfully scripted with good visuals supporting it. There is an ironic twist through the story right up to the end.

                                    *****
TRIVIA CONTEST!!!!     WIN REAL PRIZES!!!!!


If you think you know the answer to the trivia question send your guess via Email to me at ComicBkNet@aol.com and you could win the prize. The first six correct answers will be assigned a number and a roll of the dice will determine the winner. You should put your real name in your message so we know who you are. Prizes must be claimed at our store within 30 days of winning. The prize will be a $10 credit slip, which will be redeemable for merchandise at regular retail or in-store ongoing specials only.  Only one prize per person will be allowed per every 4 weeks. I will be the sole judge of the correct answer even if more than one answer could be correct. Submit only one answer per Email please but guess as often as you like.

Last week's trivia question:
The DC/MARVEL joint venture AMALGAM Comics had characters from each company meld into one.  Who did LOBO meld with in the June 1997 title?

Lobo and Howard the Duck became Lobo the Duck! The winner by the dice roll is David Mc Barron.


THIS WEEK'S TRIVIA QUESTION:
We all know Steve Ditko was the first penciller in AMAZING SPIDER-MAN.
Who was the second?


Here is your no prize question:
When Al Capone would hand out his business cards, what did it say he did for a living?


Folks, you never know who among the readers is knowledgeable about the question so don't hesitate to send in an answer - even days after it appears.

Friday, September 21, 2012

Comic Reviews 9/21/12

REVIEWS

The comics reviewed are chosen by David not by That's Entertainment management or staff. The opinions expressed are his alone. If you have an opposing view you are welcome to respond to David directly by Email at the address above.


Title: UNCANNY X-MEN
Issue Number: 18
Title Arc: Avengers vs. X-Men
Publisher: Marvel
Writer: Kieron Gillen
Artist: Ron Garney
Colors: Jason Keith & Morry Hollowell
Letters: Joe Caramagna
Price (USD): $3.99
Release Date: NOW ON SALE
Genre: Super Hero

This issue comes with a warning to read AVENGERS VS X-MEN #11 first. It also has a decent recap of the start of the whole AvX war and how the Phoenix Five have dwindled down to just two. As Namor, Colossus and Magik lost their portion of the Phoenix power Emma and Scott gained that power and now the two continue their quest to aid mankind but are becoming increasingly corrupted by the Phoenix force. As Peter remarks to Illyana after they are transported to Siberia, they brought Heaven to Earth and brought Hell along with it. Half the book features the siblings musing about what has happened. While Peter has great regrets about the experience now that he is freed of the Phoenix force Illyana makes a startling revelation that causes Colossus to transform into something else and turn against his sister. If you are just picking up this issue to see how it ties into the main event there are some things in this part that are not clear. Regular readers of this title will fare better. The other half is mostly Scott and Emma sharing a meal in a telepathic reality while the two battle the Avengers, some X-Men and Xavier in the real world. It is that battle that is played out in AvX #11. But this issue focuses on the discourse between the two. It is quite disturbing in places. Some of the things each say are way out of character for heroes. In the end you know there will only be one left with the full Phoenix force that will become fire and life incarnate. I have mixed feelings about this issue. I only grabbed it as it seemed crucial to the main story and it does fulfill that purpose. The first half is interesting but left me wanting, not being a regular reader of the title. The art is certainly very fitting for everything that transpires. I would not say it is essential to the main event but it does fill in nicely bringing more understanding to Scott's condition as we head into the finale of the event. So I guess I would recommend it for that purpose and am anxiously waiting to see what happens in AvX #12 and beyond.

Title: BATGIRL
Issue Number: 0
Title Story: A Fire in the Heavens
Publisher: DC
Writer: Gail Simone
Artist: Ed Benes
Colors: Ulises Arreola
Letters: Dave Sharpe
Price (USD): $2.99
Release Date: NOW ON SALE
Genre: Super Hero

This is the first of the New 52 Zero issues I chose to review this week. I followed the first few issues of this new version of Batgirl but lost some interest along the way. But since this issue deals with her origin, more or less, it is a good issue for casual readers to pick up on. It begins four years ago in a time when Barbara and her brother James are living with their dad, their mother having left. She idolizes her dad who has become a hero of the Gotham PD. She has been a driven person in both academics and other things like dance and martial arts. Now she is taking a course in criminology and convinces Commissioner Gordon to let her tour the precinct for additional color. With James along they get a personal guide to various areas but she is really looking to see things others don't suspect. It is here she will learns that the police realize Batman is not a legend or a myth. When a situation develops in an attempt to break out a new prisoner Barbara will start to put all of her skills to the test and that will lead her on a path that is her destiny. Interestingly her brother is witness to the events at the station and that may have some bearing in the future. The story features her first meeting with Batman and skips quickly over her first year as a costumed vigilante. The final page is something fans have been expecting since this title began. As a stand-alone story this is well worth the price. It shows Barbara doing what she must in a bad situation and developing her future from that event. The art supplements the narrative seamlessly making it a great comic. I highly recommend it.

Title: BATMAN
Issue Number: 0
Title Story: Bright New Yesterday
Publisher: DC
Creator: Bob Kane
Writer: Scott Snyder
Artist: Greg Capullo
Inker: Jonathan Glapion
Colors: FCO Plascencia
Letters: Richard Starkings & Jimmy Betancourt
Price (USD): $3.99
Release Date: NOW ON SALE
Genre: Super Hero

While this is not another Batman origin it does go back six years with Bruce fighting crime this time undercover - he never dons the cape and cowl during the story. He has infiltrated the Red Hood gang and is with them at a bank. He will learn a valuable lesson on preparation and the ruthlessness of the Red Hood when his cover is blown. It is clear he is not yet ready to undertake this type of mission but he is still working on other things to aid his efforts. There is a good conversation with Alfred, the later offering some sound advice that Bruce is not ready for. Later Lt. Gordon visits the apartments they are living in. Bruce prefers at this stage to live near where his parents died to remind him of his purpose. That meeting is interesting and a bit comical when split second timing helps conceal something that would be a giveaway. The last page of the story is an omen of things to come. While it is an okay story it is not that critical to the present except for the mentions of Philip Kane running Wayne Industries. The art is decent and the lessons learned are good for Bruce if not that exciting.

Back up story: "Tomorrow" by James Tynion IV with art by Andy Clarke & FCO Plascencia and letters by Patrick Brousseau

I found this story to be more interesting. It touches more closely on other members of the Batman Family. It is set five years ago and has a number of key points. It has Gordon setting up the Bat Signal for the first time with Barbara there to discuss why it is important to him and the city. It also introduces us to a young Tim Drake attending a Graystone Academy and is about to see his detective efforts pay off rather nicely and a bit humorously. Then we meet a young Jason Todd who is really a budding criminal at this point until events shape his future in unexpected ways. Finally we see Dick Grayson at the circus stopping a purse-snatcher on the day that Bruce Wayne will enter his life. The three "Robins" serve to give us perspective on the first scene. There stories tie in nicely as the Bat Signal is lit for the first time. While not full origins of any of the characters it is a well-crafted story that gives us a glimpse of the main characters on one day without Batman even showing up. This added story makes up for the extra dollar on the price. It makes it worth the price.

Title: TEAM 7
Issue Number: 0
Title Story: Mission Zero: The Majestic Seven
Publisher: DC
Writer: Justin Jordan
Artist: Jesus Merino with Norm Rapmund and Rob Hunter
Colors: Nathan Eyring
Letters: Pat Brosseau
Cover Artist: Ken Lashley with Eyring
Price (USD): $2.99
Release Date: NOW ON SALE
Genre: Black Ops Adventure

With the launch of the New 52 DC has brought many of the Wildstorm characters into the main DC universe. They are now launching a new title starting with this zero issue. Hardcore fans of the old Wildstorm titles will recognize the names in this renewed version of Team Seven. Like most of the zero issues it is set in the past, some five years ago. It begins with John Lynch who has been tasked by the top-secret organization to devise a method to find, assess and if possible control the ever-growing metahumans population and general threats to humanity from extraterrestrials. This plan is called the Majestic Project and as a means to get there he has assembled his first team, Team 7. In flashback we see the members and how they are recruited. The top two operatives are Dinah Drake (yes, Black Canary) and her future spouse Kurt Lance, an expert in tracking in operations. Their first recruits are Slade Wilson and Alex Fairchild who are both ruthless mercenaries for hire. Then there is James Bronson and adventurer who pushes himself to the limit in everything. They also add another female, Summer Ramos, who is a very skilled pilot and of course Cole Cash, aka Grifter the bad boy of the outfit. Amanda Waller, the New 52 version, is also on the team along with Dean Higgins an expert in strategy. If you are keeping count that is eight people so... This issue serves as a standard "get the team together" introduction. Each segment shows the members and their strengths in various action sequences. By necessity this book is set in the past, as we know some of them have already established a presence in the present. It all ends with a splash page team shot with Lynch proclaiming, "Let's go save the world." For what it is the creative crew gets the job done nicely. The art is very effective and so far the plot is well established though a team of operatives facing threats to the world is not all that original. What comes next will be the key to the success of the title.

Title: LEGION LOST
Issue Number: 0
Title Story: The Predator and the Prey
Publisher: DC
Writer: Tom Defalco
Artist: Pete Woods
Colors: Brad Anderson
Letters: Travis Lanham
Cover Artist: Andres Guinaldo, Mark Irwin & Brad Anderson
Price (USD): $2.99
Release Date: NOW ON SALE
Genre: Super Hero

The theme of LEGION LOST has been about seven Legionnaires who have been sent back to our time and have become trapped here without friends or their modern technology. Rather than explore the beginnings of that mission this zero issue goes back in their relative time to the 31st century and tells the origin story of one of the members, Timber Wolf. A very young Brin Lando and his parents live on the planet Zuun. His parents are developing a serum they believe will cure any disease. The subject will be able to resist disease, heal from almost any injury and will have his physical abilities greatly enhanced. But in order to accomplish this goal they have resorted to getting financial backing from Lord Vykor who is very demanding and not as altruistic. Disappointed that Dr. Lando is still a year away from human trials, not to mention needing government clearance to go into mass production, Vykor shoots Dr. Lando's wife hoping Lando will use the serum on her but she passes too quickly. Vykor gives him another month to perfect the serum while his men make sure he does not take his son and leave. As time quickly passes Dr. Lando devises a plan to get revenge by injecting both himself and his son before destroying the lab. This sets up the transition for our hero Brin when the aftermath leaves him alone and homeless on the streets. He is hiding from Vykor and planning his own revenge when he is old enough and skilled enough to get the job done. In the following years he hones his skills as a vigilante protecting the weak who cannot help themselves. Ever mindful of his ultimate goal he constantly searches for clues to the whereabouts of Vykor who has become a recluse. It is a tale of a man struggling with the beast within himself. How he reacts when finally gets the chance for his ultimate revenge will shape his future forever. This is a decent origin story that gives us all the elements of the forming of a hero both physically and mentally. The art team does a great job as well. If you are a Legion of Super Heroes fan but do not care so much for LEGION LOST I suggest you give this a try.

Title: DOCTOR WHO SPECIAL 2012
Publisher: IDW
Letters: Shawn Lee
Cover Artist: Mark Buckingham with Charlie Kirchoff
Price (USD): $7.99
Release Date: NOW ON SALE
Genre: Science Fiction

This special is a collection of four stories featuring the Doctor and his two human companions, Amy and Rory, as they travel through space and time. The Doctor (he is simply called the Doctor, not Doctor Who) is the last of his kind, a Time Lord can go anywhere and any when in his Tardis that from the outside appears to be a police call box so common in England. You don't really need to know much more than that, other than the fact that he also has some pretty cool gizmos and always has a plan.

"In-Fez-Station" by Len Wein with art by Matthew Dow Smith & Adrian Salmon

This story takes the team to Morocco. The Doctor wants his friends to participate in the old Festival of Sacred Music that occurs here every year. This particular year, not really identified, it has gone worldwide. The Doctor has even brought his own Fez to wear to get in the spirit of the event. This is a critical plot point. When a street vendor offers the others their free fez they are reluctant but since it is the only way to gain entrance to the main event the finally agree to wear them. As it turns out the special music being played tunes into devices in the free hats that takes control of the wearer's minds. It is part of a master plan by an alien race to wipe out all of mankind through the use of sonics. Their only mistake is going up against a Time Lord who has a sonic screwdriver to play with. It is a fun story that moves along well and ends nicely. The humor in it makes it all the more enjoyable. I am not a big fan of the art but it gets the job done.

"Time Fraud" by Richard Dinnick with art by Josh Adams & Charlie Kirchoff

This time the trio is planning a trip to one of the most beautiful planets in the galaxy but the Tardis is pulled off course as they land in Cuzco, Peru in 1992. There they come across another time traveler who is stranded in his first attempt. He is from the planet Helion. His race is the Ra'ra'vis, a race of bird creatures. They have used the solstice of Pajaro each year to bathe their elderly and sick in its healing beams. Now an even rarer solstice has given them the opportunity for time travel but the experiment went awry. Naturally the Doctor can help Entek return to his planet and time but what they find there is an invading force, masquerading as Time Lords, who hope to steal the power of the solstice in order to save their people. As we learn later the leader of the group has a more personal objective. This is a somewhat involved plot that has a unique twist ending and a possible link to a future story in the series. Once again the story is good science fiction and the art much more appealing than the last story.

"Escape Into Alcatraz" by Tony Lee with art by Mitch Gerads

When you are a Time Lord you can go just about anywhere. In this story the Doctor has learned of a riot at Alcatraz from the newspapers in 1962 San Francisco. Reading it he learned of the death of one Lucky Lucchessi, who is really the alien Mako a friend of his in disguise. The Doctor owes him a debt so after some preparation he manages to get himself imprisoned in the same cell a week before the riot. It seems Lucky owes money to some Silurians and is hiding in the prison from alien bounty hunters.  Knowing the alien hit men are already there in disguise as prisoners or guards the Doctor has an elaborate plan (he always does). It will involve an alliance with Madman Malone, the King of Alcatraz who believes he once was abducted and probed by aliens. The story involves more gadgets and some critical timing for the Doctor's plan to work. In the end the resolution is satisfying for all concerned. This is an entertaining story as well. The art is mostly muted color wise to set the tone of being inside a prison. It is a good effective use of color only when absolutely essential.

"The Eagle of the Reich" by Andy Diggle with art by Mark Buckingham & Charlie Kirchoff

This last story is set at the Crystal Palace in 1936 in South London. The travelers had planned to visit the Great Exhibition in 1851 when the palace was still in Hyde Park but got pulled off course by a strange energy source. Never one to let a unique opportunity pass the Doctor convinces the caretaker to let them in and discovers a female archeologist searching the building for the famous lost pneumatic railroad. The Doctor knows where it might be and when they get to the location they find the bones of the designer of the railroad clutching a glowing orb the size of a soccer ball. Well, as you might suspect the female is really a Nazi agent looking for the Eagle of Ultima Thule. Nazi mythology says it is the ultimate energy source and can power the Reich for a thousand years. The Doctor knows it is nothing of the sort. It is a Phoenix egg once laid in the heart of a sun. They incubate there and drain energy until the time comes to hatch and return to their own dimension. This one was ejected prematurely and found its way to earth. He warns that touching it will not give energy but drain it. You can guess this one will not turn out so well for the Nazi. It is a shorter story with the fine art of Mr. Buckingham. The ending alludes to the trio heading off to their original destination in 1851 in DOCTOR WHO #1 coming in October.

IDW does a good job with these double sized specials. Any Doctor Who fan will want to grab it while they can.

                                    *****
TRIVIA CONTEST!!!!     WIN REAL PRIZES!!!!!


If you think you know the answer to the trivia question send your guess via Email to me at ComicBkNet@aol.com and you could win the prize. The first six correct answers will be assigned a number and a roll of the dice will determine the winner. You should put your real name in your message so we know who you are. Prizes must be claimed at our store within 30 days of winning. The prize will be a $10 credit slip, which will be redeemable for merchandise at regular retail or in-store ongoing specials only.  Only one prize per person will be allowed per every 4 weeks. I will be the sole judge of the correct answer even if more than one answer could be correct. Submit only one answer per Email please but guess as often as you like.

Last week's trivia question:
SABRE, a graphic novel published by ECLIPSE in October of 1978, is credited by Overstreet with being the first graphic novel for the direct sale market. America's First Graphic Novel Publisher is claimed by another company two years earlier.  Can you name the book and publisher?

Racket Rumba - was the first American graphic novel by NBM who claims the aforementioned title. No winner this week.

Here was your no prize question:
They account for more than 25 percent of all the mammals on the earth. What are they?

Bats are the only mammals that can fly. There are more than 1,000 species of bats in the world! They live on every continent of the world, except Antarctica.

THIS WEEK'S TRIVIA QUESTION:
The DC/MARVEL joint venture AMALGAM Comics had characters from each company meld into one.  Who did LOBO meld with in the June 1997 title?


Folks, you never know who among the readers is knowledgeable about the question so don't hesitate to send in an answer - even days after it appears.

Friday, September 14, 2012

Comic Reviews 9/14/12





REVIEWS

The comics reviewed are chosen by David not by That's Entertainment management or staff. The opinions expressed are his alone. If you have an opposing view you are welcome to respond to David directly by Email at the address above.


Title: PHANTOM STRANGER
Issue Number: 0
Title Story: A Stranger Among Us
Publisher: DC
Writer: Dan Didio
Artist: Brent Anderson
Inker: Scott Hanna
Colors: Jeromy Cox
Letters: Travis Lanham
Price (USD): $2.99
Release Date: NOW ON SALE
Genre: Super Hero

After a year of the New 52 DC has released this title which has some of the scenes in the Free Comic Book Day comic. Key to that segment where three people who had been summoned by the Council of Wizards, seven unidentified magicks and mages who pass judgment on those who they have deemed to have upset the cosmic order.  These three, two men and a woman are the greatest of sinners - the Trinity of Sin. One we saw in cameo in every one of the first issues of the New 52, the mysterious female in the purple robe. One man is not yet identified and this story is about the third - the man who will become the Phantom Stranger. This is his origin story and for me it was a surprising take on the character. The sinner, who is actually never called by name in the story, is Judas Iscariot. He is banished by the Council back to the Field of Blood. Those who know their Bible now it is the land bought with the coins Judas was paid to betray Jesus. Those coins are now bound to him in a necklace. His penance from this day forward will be to walk the Earth until the debt for his sin is paid. He is given the robe we are all familiar with and it has a history as well. There is a big gap in time between then and the current time. It is a long time for anyone to ponder how it is he will atone for his sins and the time has come for him to influence a man of this time and begin his own path to redemption. Who that man is and what he becomes is another surprise I was not expecting. The Phantom Stranger has been around for a long time, appearing only rarely at some of the darkest times, usually in some big event story. This new take on who he is and what his mission entails is interesting. It turns out the silver coins are more than just decorative. They will each be an accounting for another step on his eternal quest. I don't really care that Didio made him Judas. The same story could have been told with a generic sinner with a similar effect. The art is very well suited for the tone of the story. The question is can they move forward with compelling stories? I think it is off to a good start. DC has promoted this title as integral to the entire New 52 Universe. They are setting the groundwork for events soon to come that will have major effects. Start here if you want to be in on it.

Title: DAMSELS
Issue Number: 1
Publisher: Dynamite Entertainment
Writers: Leah Moore & John Reppion
Artist: Aneke
Colors: Ivan Nunes
Letters: Simon Bowland
Cover Artist: J. Scott Campbell
Price (USD): $3.99
Release Date: NOW ON SALE
Genre: Fantasy

The independent publishers have come on strong in the last several years giving us great alternatives to the mainstream DC and Marvel comics. Dynamite has produced a few of those entertaining comics and with this one they could have a big hit. As you can see from the cover it stars three female characters, four if you count the fairy twittering around. It is set in a land of fairy tales and magic characters. The opening panels are masterfully laid out with interesting visual transitions from one panel to the next. In fact that is the pace Aneke keeps up with pauses throughout the entire book. Ivan Nunes supplements the work with some terrific coloring. The three major players are unique. One of them is clearly a mermaid. Another has long, red braided hair. She is apparently homeless and trying to stay unnoticed in the crowd but somehow manages to cause a stir more than once. She is rescued from an angry mob by the mermaid, herself in disguise among the masses. The red head has mysterious tattoos on her arms and a loss of memory as to who she is and how she got them. There is a gem of a mystery here that could be reveled if the two new comrades make it out alive. In other scenes we see two other famous characters, both queens either of which may or may not be the third damsel. One is the queen Rapunzel who with her blind king awaits the arrival of another royal couple. The other is Queen Talia, Sleeping Beauty of lore accompanied by her husband King Aurore. The two in have an encounter of sorts in the streets of Caumont as they approached the castle. The queen has a brief flash of memory when she spots the red head in the crowd. There is also intrigue in the royal court once the royal cousins are gathered when a spy is revealed. Another mystery concerns the existence of a rather eclectic group of fantasy characters watching it all through some form of magic crystal. There is a lot jammed into this first chapter but it all has something that makes you want to know more - including the cliffhanging ending suggesting an early end to one of the characters. Oh, and that fairy on the cover? It may be a unique character or symbolic of the importance fairies play in the overall story - I don't know yet. This story stands on its own. Like FABLES, it takes a few familiar characters but weaves new tales. This one definitely deserves your attention.

Title: LOOKOUTS
Issue Number: 1
Title Story: What Men Must Know a Boy Must Learn
Publisher: Cryptozoic Entertainment
Creators: Jerry Holkins and Mike Krahulik
Writer: Ben McCool
Artist: Robb Mommaerts
Inker: Mike Norton
Colors: Rainer Petter
Letters: Tom Long
Price (USD): $3.99
Release Date: NOW ON SALE
Genre: Fantasy

This comic is the first book done in conjunction with the gaming company Penny Arcade. I am not familiar with any of their products but I am here to read a new comic and judge it for its merits. After reading it I have mixed thoughts. It is about a group of kids who live in a forest village. They are in a program designed to develop them into guardians of the village, the Lookouts. It is like a scouting program complete with badges to earn. A man with an eye patch, Samson, mentors the five boys. The scenes in this chapter have them anxious for combat but guided by their master and the Elder to learn the lessons they need along the way. For purposes of the introduction we begin in the forest on the road leading to a neighboring village, Yarrow. About a third of the book concerns a family traveling by night trying to get home when to their home they are unexpectedly confronted by a sphinx blocking the way. As is often the case the only way to gain passage is to answer a riddle or suffer dire consequences. This then will be the Lookout's first mission. They must determine why the road to Yarrow is blocked and where did this sphinx come from. But Samson knows how dangerous this can be so he has devised a practice run of sorts. On the one hand it is a clever plot up to a point. The sphinx is interesting and the riddle he posed has me stumped. The scouting theme allows the creators to introduce unique badges as seen in the text piece in the back. However, the overall tone of the story, despite bits of juvenile humor here and there, is rather dark. It is a bit creepy that kids, some are clearly preteen, are going to engage trolls and perhaps face off with a sphinx. The dangers seem to me to be a bit extreme for such young people, even with an adult supervising. It is as if the creators want to have this be more like a cartoon series were the very young can prevail over any odds because they are the heroes of the story. The art itself is also dark but provides good definition of the characters. I think the premise has potential but is just beyond the point where I am willing to suspend my disbelief for the sake of the story. You may feel otherwise.


Title: WORLD'S FINEST
Issue Number: 0
Title Story: Beginnings
Publisher: DC
Writer: Paul Levitz
Artist: Kevin Maguire with Wes Craig
Colors: Rosemary Cheetham
Letters: Carlos M. Mangual
Price (USD): $2.99
Release Date: NOW ON SALE
Genre: Super Hero

We learned earlier that in the New 52 Power Girl and the Huntress were actually from Earth 2 and are now stranded in the New 52 universe. They were fighting alongside Superman, Batman and Wonder Woman against the forces of Apokolips when they were yanked from their home world. This zero issue goes back to Earth 2 to a time before that when Huntress, daughter of Batman and Catwoman, was Robin and Power Girl was Superman's secret weapon, Supergirl. The story begins with Robin's solo debut under the watchful eye of her mother. She acquits herself well but the fact they did this without Bruce's consent is the cause of some friction. Meanwhile Superman is still training Kara off in Micronesia pushing her to be not just good but perfect. The impact of the main story is about the changes about to occur in both these young girls lives. While training at home Helena gets the emergency signal and heads off wondering what could be so bad that Batman and Catwoman could not handle it. She finds her injured parents outside a building on fire. Batman can barely walk but explains what Catwoman thought was a trafficking ring turned out to be something more. Defying him she rushes into the building. Batman, realizing this is too much for Robin to handle signals Superman but he is off the grid and it will be Supergirl that will respond. Thus we have the first meeting between the two and the beginning of their friendship on a day that will also mark a tragic loss. This is the kind of story I expect from a zero issue. It steps back in time to reveal beginnings and explains some things we may have wondered about. Levitz handles that task deftly and Maguire and company bring it all together in fine fashion. It lays some of the groundwork for both this title and the comic that is set in this world, EARTH 2. It also stands alone as a good story at a reasonable price. This issue accomplishes the task admirably.

Title: GREEN LANTERN
Issue Number: 0
Title Story: The New Normal
Publisher: DC
Writer: Geoff Johns
Artist: Doug Mahnke
Inkers: Christian Alamy, Keith Champagne & Mark Irwin
Colors: Tony Alvina & Alex Sinclair
Price (USD): $2.99
Release Date: NOW ON SALE
Genre: Super Hero

Geoff Johns has taken a different approach for the zero issue of GREEN LANTERN. Rather than go back in time and tell some secrets about Hal Jordan years ago he has set this zero issue in the present in order to introduce a new Green Lantern. We have seen this was going to happen in solicitations for future issues and preview art. This issue marks the origin of the next Green Lantern of Earth. If you are wondering how there could be another Green Lantern of Earth you will have to read the GREEN LANTERN ANNUAL #1 to answer that question. This story follows in parallel and immediately after the events in that comic. The only thing left hanging from the annual is what happened to Hal and Sinestro? We get a brief one-page hint at the end of this issue. This issue is about Simon Baz. He is an Arab American and automotive engineer in Michigan. His life has been not easy. Just a boy when the events of September 11, 2001 occurred he has had to live with the distrust and sometimes hatred of others all his life. While he is not a terrorist he does not have a clean record. He has been arrested for illegal street racing and has also had to help his widowed sister and her children. His life is about to get much more complicated as the scene shifts to the present and we see him in a van racing away from the police. When he notices a bomb in the back set on a timer he races to the factory where he used to work, knowing it has been empty for four months. Long story short he is arrested as a suspected terrorist and taken off to some undisclosed location for questioning. Now lets be clear, he is a thief. He purposely stole the vehicle to try and raise cash to help his sister. By the end of the issue he is chosen by a Green Lantern ring and that drastically alters his future. His identity is not a secret to the feds who held him or to Amanda Waller who is informed of the escape with the help of the ring. How or if they will use that information remains to be seen. This is an interesting development in the GL family. Is he truly the best candidate the ring could find or is it possibly defective? Will he join the Justice League now that Hal has resigned? While it does tie in to the annual and the beginning of the Rise of the Third Army event it stands alone as an origin story introducing more ethnic diversity to the DC pantheon of heroes. The art is as good as it gets as it really brings out key points of the plot in dynamic fashion. If you are choosing from among the zero issues this one should be close to the top.

Title: GREEN ARROW
Issue Number: 0
Title Story: Make It Right
Publisher: DC
Writer: Judd Winick
Artist: Freddie Williams II
Inker: Rob Hunter
Colors: Richard & Tanya Horie
Letters: Rob Leigh
Cover Artist: Ivan Reis, Joe Prado & Hi-Fi
Price (USD): $2.99
Release Date: NOW ON SALE
Genre: Super Hero

Here is another New 52 zero issue that goes back in time to see origins of the main character - in this case Oliver Queen. He is a brash young adult who has liberal views on the ecology and the harmful effects his father's company has on the environment. The story opens with him in the midst of throwing a party on an oilrig platform somewhere in the Pacific Ocean. This character seems to be all about partying and women. While his best friend has been teaching him archery he is not very good at it, especially when he is drunk. He has been dating a girl for four weeks, probably a new record for him. At nineteen he has already failed in four jobs his father set up for him. He is supposed to be doing clerical work on the rig as a punishment but has turned it into a vacation with partying friends, some of which have questionable connections. That will get him into to trouble as the arriving helicopters supposedly bringing more booze actually bring terrorists led by a cyborg-looking guy named Iron Eagle. Since this issue is the origin events on the rig will lead to Ollie being stranded on that island and of course learning to become a great archer in order to survive. While the issue does not dwell on that experience very long the later scenes indicate his whole attitude about his purpose in life has changed. This issue also introduces Roy Harper as a tech wizard and a hacker. The issue closes with the first meeting between him and Ollie. This is actually a decent story laying out the background with a twist from the old origin. It is more about the changes in Ollie's life than about a super hero. In fact we only see Green Arrow in costume in the last panel. The story instead gives us the motivation behind Oliver's mission. The art is pretty good with a lot of detail in the line work and terrific coloring. I would say it is a worthy retelling of the beginning of Green Arrow.

                                    *****
TRIVIA CONTEST!!!!     WIN REAL PRIZES!!!!!


If you think you know the answer to the trivia question send your guess via Email to me at ComicBkNet@aol.com and you could win the prize. The first six correct answers will be assigned a number and a roll of the dice will determine the winner. You should put your real name in your message so we know who you are. Prizes must be claimed at our store within 30 days of winning. The prize will be a $10 credit slip, which will be redeemable for merchandise at regular retail or in-store ongoing specials only.  Only one prize per person will be allowed per every 4 weeks. I will be the sole judge of the correct answer even if more than one answer could be correct. Submit only one answer per Email please but guess as often as you like.

Last week's trivia question:
Who was the first MAD artist to draw DAREDEVIL?

Instinct told a lot of people that the artist beginning with issue #5, Wally Wood, would be the answer. But, the second DD artist, Joe Orlando, started on issue #2 and he had worked on MAD as well as many other EC publications in the past. The winner this time is Gary Katzoff.

Here was your no prize question:
Who was the first woman inducted into the Rock and Roll Hall of Fame?

Aretha Franklin is the "Queen of Soul" and the first woman inducted into the Rock and Roll Hall of Fame. She was inducted on January 3, 1987. David McBarron earns a spot in the no prize trivia hall of fame for getting it first.

THIS WEEK'S TRIVIA QUESTION:
SABRE, a graphic novel published by ECLIPSE in October of 1978, is credited by Overstreet with being the first graphic novel for the direct sale market. America's First Graphic Novel Publisher is claimed by another company two years earlier.  Can you name the book and publisher?


Here is your no prize question:
They account for more than 25 percent of all the mammals on the earth. What are they?


Folks, you never know who among the readers is knowledgeable about the question so don't hesitate to send in an answer - even days after it appears.

Friday, September 7, 2012

Comic Reviews 9/7/12


REVIEWS

The comics reviewed are chosen by David not by That's Entertainment management or staff. The opinions expressed are his alone. If you have an opposing view you are welcome to respond to David directly by Email at the address above.


Title: THE CLOCKWORK SKY
Issue Number: Graphic Novel - Volume 1
Publisher: Tor
Creator: Madeleine Rosca
Letters: Tom Orzechowski
Price (USD): $10.99
160 pages/digest sized/black & white
Release Date: September 1, 2012
Genre: Steampunk Manga

Madeleine Rosca is an acclaimed Manga artist who won accolades for her three-volume series HOLLOW FIELDS in 2007. Japan's foreign minister awarded it as best international Manga and she was nominated for awards by Australia's Aurealis Awards and best new talent by Friends of Lulu. Whether you are familiar with that work or are just a Manga fan you will surely be enthralled by this latest effort. The story is set in Victorian London around 1895 with the twist that the city has been propelled into a new golden age through the impact of steam-driven technology. Robots have taken the jobs of London's lower classes and that has become the source of protests among the poor. The man who brought about this change is Erasmus Croach and his mysterious Ember Steamboat Factory. To help control the masses Captain Thorn of Scotland Yard has employed Ember's latest creation, the automaton police boy, Sky. But all is not peaceful in the Croach household. Erasmus agreed to watch over his niece, Sally Peppers, from her globetrotting parents. He has no love for the child and would rather not even see her. So she is sequestered in the mansion literally chained to a desk and forced to learn academics from a maidbot governess with strict rules. Well, Sally is both brilliant and headstrong. Seeing the riots outside the window she cannot help but make an escape by stealing a steam-driven velocipede (like a motorcycle) and even manages to stumble into no-rules road rally through the slums. As the story unfolds Captain Thorn is tasked by Croach to bring her back safely by any means in exchange for help in locating children that have been disappearing from the streets. This is where Sky enters her life. Sky himself is a unique robot not just for his abilities of superior strength, firepower and flight but also for the fact that somehow he apparently has dreams. As Sally and Sky become in an adventure by accidentally crashing into an underground secret a mystery slowly builds as the first volume ends with a startling revelation. I can see why Rosca has gotten critical acclaim. Her skill as a storyteller and artist are superb. The artwork is clean and dynamic in true Manga fashion. The characters have a unique flavor to them that is often comical and endearing. Croach is the perfect bad guy while the Captain is perfectly the authority figure who wants to do right but is hampered by circumstance. You will enjoy the banter between Sally and Sky as well as the other characters. This is a well thought out story that moves deliberately in a quick pace. I am hooked on this one and you will be too.

Title: GREEN LANTERN
Issue Number: Annual #1
Title Story: Prologue
Title Arc: Rise of the Third Army
Publisher: DC
Writer: Geoff Johns
Artist: Ethan Van Sciver
Colors: Hi-Fi
Letters: Sal Cipriano
Price (USD): $4.99
Release Date: NOW ON SALE
Genre: Super Hero

Now that DC is coming out with annuals for many of the New 52 I decided to sample one this time around. Luckily I managed to grab GREEN LANTERN before it sold out its first printing. Since this is the beginning of the next big arc in the GL books it will be back on the shelves quickly. As I allude to in my review of one of the regular issues a little while ago the Guardians seem to have gone over to the dark side. As explained in the opening pages they have watched over the universe for billions of years with great care. Their mission has always been to eliminate chaos. At first they thought emotion was the weakness that led to chaos so they built their first army, the emotionless Manhunters. However that experiment failed when the Manhunters went too far and slaughtered an entire sector. Next they believed fear to be behind chaos and so they recruited fearless beings across the universe to become their second army, the Green Lantern Corps. Now they believe that not only fear but also hope, rage, love and other factors have exacerbated chaos throughout the cosmos. Now they are at odds with the Green Lanterns and all the corps. Believing willpower is the true fuel behind chaos they are setting in motion a plan to eradicate free will. To do this they will create a third army that will have no will but that of the Guardians. This prologue covers the first two soldiers in that army and how the Guardians gain the power to create them. It also involves Hal Jordan and Sinestro who at the start of the story are at the mercy of Black Hand who rose again a short time ago. The two Lanterns are in the battle of their lives with little power left while the Guardians amass great power elsewhere. The source of that power is a secret locked away for centuries. The task for their third army will be to silence all the Lanterns forever. It is a chilling prospect that promises to be another hit among DC fans. When I first saw Van Sciver's work on his creator owned comics I remarked he was an excellent artist that needs to be drawing other people's stories. He really does great work and when combined with Geoff John's story and good coloring it makes for an amazing comic. THE RISE OF THE THIRD ARMY has started with a bang and will surely be the big event at DC.

Title: NATIONAL COMICS: LOOKER
Issue Number: 1-Shot
Title Story: Looker
Publisher: DC
Creators: Mike W. Barr & Jim Aparo
Writer: Ian Edington
Artist: Mike S. Miller
Colors: Rex Lokus with Antonio Fabela
Letters: Carlos M. Mangual
Cover Artist: Guillem March
Price (USD): $3.99
Release Date: NOW ON SALE
Genre: Horror

This is the second comic with the logo of NATIONAL COMICS in the title. For those younger readers DC was originally National Periodical Publications but as to why they have resurrected that for these one-shot books I haven't a clue. Like Kid Eternity, Looker is an established minor character in the DC universe. She is Emily Briggs and we get a recap as to how she went from being a supermodel, one of the world's most beautiful woman, to owning her owning her own agency because of a change in her life. You see she had a one-night stand with a vampire, through no choice of her own and was turned into one herself. Rather than give in to the blood lust she controls it with blood-laced drinks. But she no longer can do outdoor shoots or even show up on film so she began her own agency to help others. The story for this one-shot involves the disappearance of two of her models right before the big debut of one of them at a major show. Evidence in the makeup room has a strange effect on Emily causing her to realize this was not an ordinary case of flaky models gone bad but an abduction, though not in the normal sense. When one of the girls is found dead Emily will use her contacts and abilities to track down the other and the source of the abduction. Through the course of the story we learn how Emily took in her two closest associates and how valuable they are to her.  We also meet a blind sculptor that can be a source of information as well as emotional conflict for our heroine. Since this is a self-contained story the second half involves more action and a not so conventional antagonist. I was attracted to this comic by the alluring cover work of Guillem March and was more than satisfied with the interior work by the art team. This is a well-structured story that flows nicely from start to end and leaves promise for the future should it catch on. From what I see it just might.

Title: PHANTOM LADY
Issue Number: 1 (of 4)
Title Story: Chasing Shadows
Publisher: DC
Writers: Justin Gray and Jimmy Palmiotti
Artist: Cat Staggs
Inker: Tom Derenick
Colors: Jason Wright
Letters: Carlos M. Mangual
Cover Artist: Amanda Conner with Paul Mounts
Price (USD): $2.99
Release Date: NOW ON SALE
Genre: Super Hero

Though Doll Man receives billing on the cover and on the inside splash page the title is simply PHANTOM LADY. The character has been around for a long time though rarely seen these days. I have already had one conversation with a fan of the classic interpretation that has no desire to support this version. My purpose of course is to read the comic with no preconceived notions and see how it stacks up. Phantom Lady has an interesting skill set with her black light gloves. They can manifest blackness in various forms - black fog, hard light objects and even living shadows. The greatest weapon is the shadow slide, which allows Jennifer to grab opponents from any shadow and drag them into the darkness, a place void of everything but sadness. The story begins with the death of Jennifer's parents at the hands of a mobster, Robert Bender, her journalist father was about to expose. Jennifer escaped as a child and is now doing the vigilante thing. She is after the successor to Robert Bender, his son Cyrus as a personal commitment to avenge her parents. With a fake name she has managed to infiltrate the Bender inner circle even if it means sleeping with the devil. But Doll Man is part of this story. In this case he is Jennifer's lifelong friend Dane who is a bit of a technical wizard and very much in love with Jennifer though she views their relationship more like friends with benefits. She leans on him for help and he feels like he is being used, a cause for some tension. All that will change when Cyrus and the boys figure out what is going on. Without revealing exactly how it happens this first issue is the origin story of Doll Man. I particularly liked the art on this book starting with a cool cover by the great team of Amanda Conner and Paul Mounts. The interior style is more realistic with great use of color and shadow as is needed for this particular character. While die-hard fans may not like this newer version of their hero I found the story to be entertaining and believable with some promise of lots more excitement in the next three issues. I would say for the price it is worth a try.

Title: LOCKE & KEY: GRINDHOUSE
Issue Number: 1-Shot
Publisher: IDW
Creators: Joe Hill & Gabriel Rodriguez
Writer: Joe Hill
Artist: Gabriel Rodriguez
Colors: Jay Fotos
Letters: Robbie Robbins
Price (USD): $3.99
Release Date: NOW ON SALE
Genre: Horror
Mature - Comics on the Edge

I have been a big fan of the LOCKE & KEY series of comics since they started. While waiting for the final arc of the series to begin the creators have given us an out of continuity story with different characters that stands by itself. All you need to know to enjoy the story is told in a few paragraphs on the inside cover. The Locke mansion, Keyhouse, is over two hundred years old and has many keys that have different powers attached to them.  The Locke family has guarded its secrets for generations. This story is set back in the early 20th century apparently. Three ruthless men have just robbed a resort and the second part of their plan involves them robbing and hiding out at Keyhouse until their boat arrives. One of the three worked in the gardens years ago and knows they are rich and secluded. They very easily overpower the husband with no resistance from the wife, her two boys and her sister. When they decide to have some fun while waiting the Locke's are glad to comply if no one gets hurt. One takes the teenage sister to her room, another the mother to her room while the third watches the father and the boys. Unknown to the bad guys Keyhouse has many doors with special keys. Each one of them will soon find out what a big mistake they made coming here. The results are too good to spoil. All I can say is that it reads like a great horror story for those who are not familiar with the keys and their powers. For regular readers it is a fun romp to see the ingenious way the creators use the lore they have built on to create a stand-alone story. The second half of the book is purely for regular readers. Hill and Rodriguez provide detailed sketches that are plot plans for the entire mansion; every floor and every room is detailed and described. It helps put the bigger story into perspective though for the rest of the readers it is just unusual filler. This book is a must have for completists and a good story for fans of the horror with a twist genre.

Title: FUBAR SUMMER SPECIAL
Issue Number: 1-Shot
Publisher: Fubar Press
Cover Artist: Leonardo Pietro
Price (USD): $2.99
Release Date: NOW ON SALE
Genre: Horror - black & white
Mature - Comics on the Edge

This is my first look at this company, though evidently not their first effort. To sum up this book and other comics in the series, they are zombie war comics. In the case of this summer special we have an anthology with five stories for those who need their zombie war comic fix. By the way FUBAR is another one of those old acronyms often used in the military meaning "F-ed Up Beyond All Recognition". Here is a brief rundown of the issue:

"Boots" by Chuck Dixon with art by Jeff McComsey and Steve Becker
Set in Normandy in 1944 it follows some of the paratroopers invading Europe. Four are separated from the main force and must make their way to the rest of the friendlies. Unfortunately they have landed in zombie territory and while a minefield thwarts the first attack they soon learn they are not home free. The ending appears to bring a ray of hope as the sky fills with parachutes nearby but looks can be deceiving.

"Chain of Command" by Jeff McClelland with art by Leonardo Pietro

While the term is a military one you will quickly realize that it is really about the food chain. It is set in a concentration camp and has no dialogue. It is very clever as we watch a fly get eaten by a frog who is then killed by a starving young boy and the killing goes on from there with the very last panel zoomed in on a fly once more on a dead body. Of course Zombies figure into the story as well.

"Fubar Combat Album: M4 Sherman Tank" by Tim Truman and Jim McMunn

This two-page brief extols the virtues of the M4 Sherman tank as a superior weapon against zombies with added praise for its smaller cousin the M1 Stuart. It ends with a silly snip about a fictional version of General Patton.

"To the Last Man" by Jeff McClelland with art by Lonny Chant and Jeff McComsey

This is a more serious story set in the Pacific in WWII and the protagonist is a Japanese soldier helping to defend an airstrip on a small island. He has been drilled like his comrades that they are superior fighters and will fight to the last man to do their duty. Facing overwhelming odds as the allies land it seems futile and he wonders if he will just be executed as the last survivor of his kind. Soon he will find another meaning to the phrase "last man."

"World War Woodstock", a FUBAR 3: AMERICAN HISTORY Z preview by Michael McDermott with art by Aluiso Cervelle Santos and letters by Julie Shelton.

This is a rather odd story from the perspective of a survivor of Woodstock. As you might guess that too was overrun by Zombies. The narrator is telling how it went in flashback and how a female US Senator now running for president against Ronald Reagan saved the day with a big help from Jimi Hendrix.

I am not really into these zombie books though I read them for diversion on occasion. The quality ranges from some decent stuff to the exceptional "Chain of Command". You have to take it for what it is and not too seriously most of the time. If you do that you can enjoy this comic.

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If you think you know the answer to the trivia question send your guess via Email to me at ComicBkNet@aol.com and you could win the prize. The first six correct answers will be assigned a number and a roll of the dice will determine the winner. You should put your real name in your message so we know who you are. Prizes must be claimed at our store within 30 days of winning. The prize will be a $10 credit slip, which will be redeemable for merchandise at regular retail or in-store ongoing specials only.  Only one prize per person will be allowed per every 4 weeks. I will be the sole judge of the correct answer even if more than one answer could be correct. Submit only one answer per Email please but guess as often as you like.

Last week's trivia question:
Some characters in THE NEGATION used the term, BOHICA! BOHICA is an acronym for what?


When things are about to go from bad to worse, there is an old expression, "bend over, here it comes again." The winner by the dice is Gregory Goding.

A special no prize for anyone who can tell me what WETSU stands for.
Here was your no prize question:

After the Pentagon, what is the largest office building in the United States?
It has so many tenants that it has its own Zip Code - the Empire State Building.

THIS WEEK'S TRIVIA QUESTION:
Who was the first MAD artist to draw DAREDEVIL?


Here is your no prize question:
Who was the first woman inducted into the Rock and Roll Hall of Fame?


Folks, you never know who among the readers is knowledgeable about the question so don't hesitate to send in an answer - even days after it appears.